Our Mission
We craft games that explore our relationships with ourselves, others, and God.
Christians Pursuing Excellence
Grimm Tales LLC is composed of 4 individuals that work remotely across the United States. The company was founded by Jonah Grimm in Gilbert, Arizona in June 2019. We craft games that explore our relationships with ourselves, others, and God. Our Christian worldview inspires us to tell stories that speak to our shared human experience.
Grimm Tales shipped a contracted mobile game adaptation of a children’s book series called “Brandon the Bee” in May 2024. We are currently hard at work on “Conductor Cat” in Unreal Engine 5.
Meet The Team

Jonah Grimm
CEO, Project Director,
Visual development, Level designer, Animator, Programmer
Throughout his entire life, Jonah Grimm has sought to craft masterful, memorable experiences through games. He completed the Praxis apprenticeship program for his entrepreneurial education and is entirely self-taught with game development. Since the founding of Grimm Tales, he has lead the Grimm Tales team across three projects. He was the director for the Brandon the Bee project which was a collaboration between three parties. He is currently working full-time on Conductor Cat. His passion for game development never ceases. It’s the first thing he thinks about in the morning, and the last thing he thinks about before going to bed.

Isaac Hunter
Narrative design, Music producer, Set dresser, Business/Admin, Finance
Isaac has been a storyteller all his life. He began writing stories as soon as he could hold a pencil. Currently, he is employed as the Narrative Designer for Grimm Tales, working on the upcoming children’s app, “Brandon the Bee.” His short story “Antonio” was published in North Texas Review in 2022. Currently, Isaac has written 3 novels and plans to publish them in the coming years. He primarily writes character-based dramas in the suspense/thriller genre, but he has also written in the fantasy genre. Gothics and classics such as “Dracula” and “Frankenstein” serve as important influences on his own work. He is currently attending the University of North Texas, pursuing a bachelor’s degree in English/Creative Writing. He was valedictorian of his high school and a member of the National Honors Society.

Gideon Imboden
Writer, Sound designer, Music producer,
Level designer, Marketing
Gideon has been playing low brass instruments for over eight years now, and has been writing his own music for over five years. Taking music theory lit his passion for writing music, and he began to work on small projects on his own and with Isaac Hunter. Eventually, he went to the University of North Texas for a degree in Music Education.
Gideon has been doing sound design for three years. He is completely self taught and uses Ableton Live for sound design and music. He is fascinated by the process of music and sound production, and he is learning more and more every day.

Zec Williams
3D Artist/Animator, 2D Puppet Master,
Level Designer, Boss Designer
Zec Williams is our resident expert in all things 3D. Whether it’s design, rigging, animation, or implementation, Zec has his hands in it. He spent roughly a decade in his previous career as a Motion Graphics Designer but eventually discovered his passion for Game Design, switching his career path as he developed a robust 3D skillset.
After joining the team in 2020, Zec dedicated himself to bringing the visuals of Star in the Hollow to life. Now that it’s begun to breathe its first true breaths, he uses most of his free time not spent modeling, animating, or level designing coming up with new bling and battles to add to the game.

Tara S.
2D Artist, 3D Artist, Animator, Illustrator
Tara is a 2D and 3D artist on our team. Growing up, she primarily pursued 2D art, drawing a variety of characters of her own. She has also held artist booths at comic conventions with a variety of merchandise, such as prints and keychains. After joining Grimm Tales, she began to make concept art and UI for Star in The Hollow. Eventually, she developed a love for 3D art, and is now creating 3D environment assets. Through Grimm Tales, she has had the great opportunity of expanding her craft. She has become captivated by the world of game development, and is very excited to move forward and grow.