Our Mission

Grimm Tales exists to craft inspiring, meaningful experiences to transform lives for the kingdom of God.

Christ-followers pursuing excellence

Grimm Tales LLC is an indie game studio that is composed of 5 people, all working remotely across the United States. Grimm Tales was founded in June of 2019 in Arizona by Jonah Grimm. The entire team prides itself on being Christ-followers pursuing excellence in the games industry. We believe that games are a powerful, artistic medium. Knowing this, we have made it our mission to master the art of producing meaningful experiences for the kingdom of God.

Grimm Tales’ first tale is Star in the Hollow. It is intended to be a story-focused, atmospheric, adventure game. Our goal with our first project is to deliver a heart-moving experience backed by gorgeous art and memorable music. With Star in the Hollow, we intend to set a trend for all of our future games to be atmospheric, endearing, and emotional.

Learn more about our first tale...

Meet The Team

Jonah Grimm

CEO, Business/Admin, Project Director,
Visual development/Composition, Level builder, Coder, Cutscenes

Throughout his entire life, Jonah Grimm has sought to craft masterful, memorable experiences through games. Being homeschooled meant that he had ample time to begin his game development education from a young age. He has spent approximately 5 years working with the Unity engine and is entirely self-educated. As an alternative to college, he pursued Praxis to sharpen his entrepreneurial toolset while maintaining his steady self-directed game development education. Through Praxis, he secured an apprenticeship as a front-end web developer at BriteBee.com. While he worked part-time at BriteBee, he also founded Grimm Tales in June of 2019. Jonah worked between both jobs throughout 2019 and early 2020. Starting in September of 2020, Jonah quit his position at BriteBee to pursue Grimm Tales full time. He spends everyday learning and growing in pursuit of mastering the art of creating unforgettable, beautiful moments.

Isaac Hunter

Writer, Music producer, Level builder,
Business/Admin, Finance, Narrative design

Isaac has been a storyteller all his life. He began writing stories as soon as he could hold a pencil. Currently, Isaac has written 4 novels (about 70,000 words in length each) in his free time, hoping one day to publish them. He primarily writes in fantasy, but he loves thriller/suspense novels too. Gothics and classics such as “Dracula” and “Frankenstein” serve as important influences on his own work. He is currently attending the University of North Texas, pursuing a bachelor’s degree in English/Creative Writing. He was valedictorian of his high school and a member of the National Honors Society.

Gideon Imboden

Writer, Sound designer, Music producer,
Level builder, Marketing

Gideon has been playing low brass instruments for over eight years now, and has been writing his own music for four years. In high school, Gideon had a lot of experience leading sectionals and rehearsals as drum major. Taking music theory lit his passion for writing music, and he began to work on small projects on his own and with Isaac Hunter. Eventually, he went to the University of North Texas for a degree in Music Education. Gideon has completed 89 credit hours towards this degree. His completed hours include all of his Music Theory, Aural Skills, and Keyboard Skills.

Before working for Grimm Tales, most of Gideon’s personal pieces were small ensembles or short duets. Since he has gained access to better equipment, he has been able to upgrade some of his projects with better instruments. He is completely self-taught in Ableton Live and with sound effect design. He is fascinated by the process of music and sound production, and he is learning more and more every day.

Zec Williams

3D Modeler, Rigging

Zec Williams is our 3D Modeler. Pursuing his love of video production, he worked in the marketing and video industry as a Motion Graphics Designer and Video Producer for 6 years, during which he developed a passion for 3D Design. He is highly proficient with use of the Adobe Suite (specifically Premiere, After Effects, Illustrator, Photoshop, and Audition) as well as Blender, Cinema 4D, and Sony Vegas Pro. Since joining Grimm Tales in May of 2020, he has been using his free time to bring Star in the Hollow’s world and characters to life. He has developed a great love for this role and is eager to turn it into his full-time career.

Tara Moline

2D Concept Arist, Illustrator

Tara is a self-taught artist, and has been drawing for most of her life. She is experienced in both traditional art and digital art programs. Growing up, she loved to draw all kinds of characters, including some of her own. In her personal works, she is primarily inspired by historical gothic fantasy, and is hoping to create comics based on that genre one day. Within the past several years, she has taken on client commission work and other freelance work. She has held artist booths at comic conventions with a variety of merchandise, such as prints and keychains. Once she joined Grimm Tales, she has had the great opportunity of expanding her craft. As of now, she is currently working on character concept art and graphic design. She has become captivated by the world of game development, and is very excited to move forward and grow.